Welcome to the gallery for the units that make up the Forces Behind.
They have been a pet project for me for A While (see, maybe a year or two?), and i've always wanted to put them up online for people to look at.
So here they are! I hope you like looking at them as much as I liked making them.
PS: the little guy floating around is also part of the Forces, but he's undercover! Don't blow his cover, please :^)
Back2Loby
Grunt/Goon/Fodder Class
This one was the first one I made. It was a diversion from a lofty project: a grotesque sculpted Gunpla-esque figure. I was in over my head so I took a break to make something far simpler. A two point articulated figure. This means the Grunt articulates at the arms and the hips, and only up and down. The unique design rules I hold myself to for the forces (explained in the next card) originated with this guy!
Design Rules
I have three distinct design rules I decided on just after finishing the Artillery Unit (the one you'll see next) These rules are:
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HUMAN FEATURES EVERYWHERE
I always sprinkle human features everywhere when I model the forces. On the Grunt Unit, you can see I scattered eyes all across the model. Later, I'd incorporate more features, like noses and mouths. You can see the precursor to that in the "brow" of every Forces unit, which is an inverted human jaw.
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NO UPPER JAW
This rule seems a bit arbitrary, so to explain this I'll have to go into the mythos of the Forces Behind. The Forces are descended/created from the One Behind through a process i'm still not fully clear on. But.. The One Behind has the only upper jaw: If the Forces ever thought, they'd see anything with an upper jaw as some sort of blasphemy.
Artillery Class
This one was the second one I made. This was back when the focus for these guys was "Oh, i'll 3D print them. Because of this, the Artilleryform has a lot of moving parts. The arms and legs are balljointed, and the upper jaw (which is not actually an upper jaw, to conform with the design rules I set for myself) snapfits onto a little nub at the back of the torso. The version you're looking at is a second revision of the initial Artillery-form model: because the original wasn't up to my current standards. The original one didn't even have teeth!
Striker Class
I'm fairly sure this model was the fourth I made. It was an iteration on the third model, which was the likely a-fore-mentioned Engineer Model. I used the base of that model (as would come to be a habit of mine) to make the Striker, which I intended to appear more human immediately to the viewer. I'm quite fond of the arms on this model, as you'll see with the next few. They get reused A lot. In the fiction of the Forces, the Strikers are the shock troops - proficient in ranged and close quarters combat, owing to their strong legs and bladed arms.